RAH Ragnarok Ambarawa Heritage

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#28762: Illusion Bazerald

Item ID 28762 For Sale No
Identifier Bazerald_IL Credit Price Not For Sale
Name Illusion Bazerald Type Weapon - Dagger
NPC Buy 20 Weight 50
NPC Sell 10 Weapon Level 4
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 120 Min Equip Level 120
MATK 170 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Ninja / Kagerou / Oboro
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 bonus

2 bAtkEle,Ele_Fire;

3 bonus

4 bInt,5;

5 .@r

6 =

7 getrefine();

8 bonus

9 bMatkRate,(.@r/2);

10 if

11 (.@r

12 =

13 7)

14 {

15 bonus2

16 bMagicAtkEle,Ele_Fire,10;

17 if

18 (.@r

19 =

20 9)

21 {

22 bonus2

23 bSkillAtk,"MG_FIREBOLT",40;

24 bonus2

25 bSkillAtk,"MG_FIREBALL",40;

26 if

27 (.@r

28 =

29 11)

30 {

31 bonus2

32 bSkillAtk,"WZ_METEOR",30;

33 bonus2

34 bSkillAtk,"WL_CRIMSONROCK",30;

35 }

36 }

37 }

Equip Script None
Unequip Script None
Description A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. _______________________ INT +5 MATK +170 _______________________ ^0000FFFor each 2 Refine Levels^000000: MATK +1% _______________________ ^0000FFRefine Level +7^000000: Increases Magical Damage with ^FF0000Fire^000000 element by 10%. _______________________ ^0000FFRefine Level +9^000000: Increases damage of ^009900Fire Bolt^000000 by 40%. Increases damage of ^009900Fire Ball^000000 by 40%. _______________________ ^0000FFRefine Level +11^000000: Increases damage of ^009900Meteor Storm^000000 by 30%. Increases damage of ^009900Crimson Rock^000000 by 30%. _______________________ When equipped with ^990099Fancy Flower^000000: MATK +50 _______________________ ^0000FFRefine Level^000000 of ^990099Illusion Bazerald^000000 and ^990099Fancy Flower^000000 each is ^0000FF+7 or higher^000000: Decreases Variable Casting Time by 10%. _______________________ ^0000FFTotal Refine Level of entire set^000000 at least ^0000FF+18^000000: Increases Magical Damage against monsters of ^FF0000Small^000000 and ^FF0000Medium^000000 size by 15%. _______________________ ^0000FFTotal Refine Level of entire set^000000 at least ^0000FF+22^000000: Random chance to increase MATK +50 and Magical Damage with ^CC5500Fire^000000 element by 20% for 10 sec when dealing magical attacks. _______________________ ^0000CCType:^000000 Dagger _______________________ ^0000CCRequirement:^000000 Base Level 120 Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes
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